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Personally, I was hoping that Polyphony would rectify this glaring issue over time and upgrade the Standard cars via patch updates. It was nothing short of a travesty, as less than a quarter of the available cars were Premium models – compare that to Forza Motorstport 4 where every one of its 700+ cars include fully functional interior views.
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In a rather unique scenario, Premium cars were exquisitely detailed and boasted full interiors, whereas Standard cars were imported low poly PS2 models that were given a quick lick of HD PS3 paint to try and mask the imperfections. Unfortunately, this was a severely misguided solution. The solution? Divide the cars into ‘Premium’ and ‘Standard’ models. But with fans becoming increasingly impatient after GT5’s numerous delays, Polyphony had seemingly bitten more than they could chew if they were to deliver their promise of including over 1000 cars. Polyphony’s relentless strive for perfection meant that they were staggeringly immaculate replications, too, right down to the intricate stitching on the leather seats.Ĭonsequently, these absurdly detailed cars took the team months to model. GT5 marked the advent of fully modelled car interiors for the series. In short, GT6 needs to be the PS3’s swan song for the racing genre before it bows out to make way for its successor.
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As the series progressed, each iteration was seemingly pushing the hardware to its absolute limits, and after three years of development we’re expecting to GT6 to look utterly mesmerising as Polyphony inevitably find new ways to squeeze every last drop of power out of the current hardware. Gran Turismo has always set the benchmark when it comes to supreme graphical prowess, with impeccably detailed car models that border on photorealism. With this in mind, here’s our rundown of the strides we feel GT6 needs to make to catch up with the competition: Premium Standard cars Polyphony now have the opportunity to make GT6 the game that GT5 should have been. And despite being in development for six years, many felt that GT5 fell short of its potential, with shortcomings that made it feel like an unfinished product. While GT5’s physics were second to none in the console racing simulation spectrum, its numerous delays had allowed the competition to overtake the slow-moving granddaddy.
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Gran Turismo is synonymous with the PlayStation brand, so it seems likely that Sony will want to flaunt it to as wide an audience as possible and shift more PS3s in the wake of the inevitable price cut when the PS4 launches later this year.īut there’s a more pertinent reason why GT6 belongs on the PS3. After all, the PS3 has a readymade fanbase – GT5 still stands as the systems best-selling exclusive title with over 9 million copies sold, and while GT6 could arguably become a system seller if it was released on PS4, it’s much more commercially viable to stick to PS3. With its glossy graphics featuring obsessively detailed car models set to showcase Sony’s shiny new hardware, it’s almost as if Evolution has parked in a spot that’s normally allocated for Polyphony.īut from Polyphony’s point of view, releasing GT6 on PS3 makes sense if a cross-platform release isn’t feasible.
If the rumours turn out to be true, then Evolution’s DriveClub will be stealing the next generation spotlight by becoming the PS4’s first flagship driving game. The fact that the event is being hosted in Silverstone just before E3 only heightens the probability. Next week will almost certainly mark the long-awaited announcement of Gran Turismo 6, which, contrary to popular expectations, will be released on the ageing PS3 if sources are to be believed.